This filter will adapt/distord your input texture, in order to fit and look straight in your 3D plane, whatever the shape of the UVs.

In order to use it, bake a position map of your plane and keep only the red and green channel ;-)

Uploaded: almost 6 years ago
Updated: over 5 years ago
Version: 1
File Name:
Size: 2.54 KB


Be the first to comment!