Added transparency to the spec/gloss shader. I just updated the new version to work with Painter 2x.

Uploaded: over 5 years ago
Updated: over 5 years ago
Version: 2
File Name: pbr-spec-gloss-alpha.glsl
Size: 1.35 KB


about 5 years ago

This is wonderful, thank you so much for sharing :)

about 5 years ago

Awesome! Thanks for sharing!

over 4 years ago

This shader looks awesome but when I use it, it doesn't add my base color or AO to the final result.
Do you have any idea why ?
I use Painter 2.4.1 BTW

about 3 years ago

need this, thank you@!

almost 3 years ago

Hello, could this be updated for the newest version of substance? I can't seem to get it to work in the newest patch. Thanks so much for making this!

almost 3 years ago

check alpha shader for 2018 in shaders category

almost 3 years ago

[ResourceShader] pbr-spec-gloss-alpha:36 | 4(36) : error C1008: undefined variable "pbrComputeBRDF"

over 2 years ago

Muchas gracias!

almost 2 years ago

It doesn' work with substance painter 2018 2.1(

[ResourceShader] Fragment shader failed to compile with the following errors:
[ResourceShader] pbr-spec-gloss-alphaCRA:23 | ERROR: 4:23: error(#12) Unexpected qualifier
[ResourceShader] pbr-spec-gloss-alphaCRA:23 | ERROR: 4:23: error(#132) Syntax error: "diffuse_tex" parse error
[ResourceShader] ERROR: error(#273) 2 compilation errors. No code generated

6 months ago

Awesome! Thanks!

about 1 month ago

You are the man, this works great in viewport & Iray in v 7.1.1! high five