Added transparency to the spec/gloss shader. I just updated the new version to work with Painter 2x.
Uploaded: about 4 years ago
Updated: almost 4 years ago
File Name: pbr-spec-gloss-alpha.glsl
Size: 1.35 KB
This is wonderful, thank you so much for sharing :)
Awesome! Thanks for sharing!
This shader looks awesome but when I use it, it doesn't add my base color or AO to the final result.
Do you have any idea why ?
I use Painter 2.4.1 BTW
need this, thank you@!
Hello, could this be updated for the newest version of substance? I can't seem to get it to work in the newest patch. Thanks so much for making this!
HI SBUSTANCE PAINT 2018.2.1 NO USE THIS
[ResourceShader] pbr-spec-gloss-alpha:36 | 4(36) : error C1008: undefined variable "pbrComputeBRDF"
It doesn' work with substance painter 2018 2.1(
[ResourceShader] Fragment shader failed to compile with the following errors:
[ResourceShader] pbr-spec-gloss-alphaCRA:23 | ERROR: 4:23: error(#12) Unexpected qualifier
[ResourceShader] pbr-spec-gloss-alphaCRA:23 | ERROR: 4:23: error(#132) Syntax error: "diffuse_tex" parse error
[ResourceShader] ERROR: error(#273) 2 compilation errors. No code generated