Automatically sets input histogramm mid value to 0,5. Might be useful when constructing height and working with blend modes like AddSub, Overlay, Soft Light, Hard Light to maintain displacement amount on same level.

Uploaded: about 5 years ago
Updated: about 5 years ago
Version: 1
File Name:
Size: 27.3 KB


over 4 years ago

Could you tell me how to use this is?

over 4 years ago

@kalulu: In order to get proper displacement in engine, map for it should have most of it values be as close as possible to 0.5 (127). When you add random grunge via add/sub to your, lets say, brick shape, mid level always shifts. This node fixes that effect.