Note: you now have this feature by default in SD ;-))
This substance will rotate a tangent space normal map according to the angle defined in the parameters
Uploaded: about 6 years ago
Updated: over 2 years ago
File Name: VG_TurnNormals.zip
Size: 4.96 KB
Nice, love the thumbnail :)
Disco thumbnail :-)
But I think the Blend mode should be "Copy".
It's "Overlay" now, make the result missing blue channel detail.
Thanks @wxj009 !
The blue color reprents the z channel which is not affected by the rotation
Thanks for the tutorial. It was helpful in understanding better - what was going on.
Thanks jcolling ;-)
Can you please make same but for world space normals?
@someguys, you mean you would like to rotate around the x, y or z axis ?
Let me see what I can do ;-)
Need add negation o[erator between rotation and Vg_rotate_Normal
Thanks for the feedback: I'll have a look asap.
Maybe need update. in SD2018 not work. I see vector rotate litle bit faster when rotate image.
Very Thanks ^-^
I'll have a look (but it's now by default in SD anyway :-)
No longer working!
Hi, thank you veru match <3
Good piece of content on tangent space normal map according to the angle defined in the parameters. Many thanks for sharing beautiful post with us.
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