(20)

Normal Rotator (legacy)

Vincent Gault

Filters/EffectsUtility

Note: you now have this feature by default in SD ;-))
This substance will rotate a tangent space normal map according to the angle defined in the parameters

Uploaded: about 6 years ago
Updated: over 2 years ago
Version: 1
File Name: VG_TurnNormals.zip
Size: 4.96 KB

DownloadblackDOWNLOAD



DISCUSS
about 6 years ago

Nice, love the thumbnail :)


about 6 years ago

Disco thumbnail :-)


almost 6 years ago

Nice job!
But I think the Blend mode should be "Copy".
It's "Overlay" now, make the result missing blue channel detail.


almost 6 years ago

Thanks @wxj009 !
The blue color reprents the z channel which is not affected by the rotation


almost 6 years ago

awesome!


almost 6 years ago

Thanks for the tutorial. It was helpful in understanding better - what was going on.


almost 6 years ago

Thanks jcolling ;-)


over 5 years ago

Can you please make same but for world space normals?


over 5 years ago

@someguys, you mean you would like to rotate around the x, y or z axis ?


over 5 years ago

Yes.


over 5 years ago

Let me see what I can do ;-)


over 3 years ago

Need add negation o[erator between rotation and Vg_rotate_Normal


over 3 years ago

Thanks for the feedback: I'll have a look asap.


over 3 years ago

Maybe need update. in SD2018 not work. I see vector rotate litle bit faster when rotate image.


about 3 years ago

Very Thanks ^-^


over 2 years ago

I'll have a look (but it's now by default in SD anyway :-)


over 2 years ago

No longer working!


almost 2 years ago

Hi, thank you veru match <3


27 days ago

Good piece of content on tangent space normal map according to the angle defined in the parameters. Many thanks for sharing beautiful post with us.
Jack,
Nursing assignment writer - http://www.qualitydissertation.co.uk/nursing-assignment-help