Simple Material Input/Output Meant to give padding to a material at once versus doing each shader texture individually. Meant for Metallic/Roughness workflow, though its super easy to edit.

1.1 Reorganizes inputs, and adds a switch for extending normal maps a bit beyond the mask for repeating textures. (Minimizes seam up close).

Uploaded: almost 5 years ago
Updated: almost 3 years ago
Version: 2
File Name:
Size: 4.18 KB


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