Simple Material Input/Output Meant to give padding to a material at once versus doing each shader texture individually. Meant for Metallic/Roughness workflow, though its super easy to edit.
1.1 Reorganizes inputs, and adds a switch for extending normal maps a bit beyond the mask for repeating textures. (Minimizes seam up close).
Uploaded: about 4 years ago
Updated: about 2 years ago
File Name: distance_maker1.1.zip
Size: 4.18 KB