This substance can take an input texture or other nodes, and create a new unique version of that input with randomized elements. This features a built in auto-tile mode, as well as custom tweaks to the distribution masks.
Uploaded: almost 5 years ago
Updated: almost 5 years ago
Version: 1
File Name: Texture_Randomizer.zip
Size: 9.06 KB
Nice tutorial! Super useful.
can i use this in substance painter ? if yes how do i load this in the shelf ? drag and drop just like a material ?
Yep! You can use this in Painter too: Drag the .sbsar into the generators tab on your self, and you'll be able to use it in a generator layer. I'd recommend watching the tut video for a breakdown on the functionality. :)
Amazing! Very useful!