Generates an equirectangular black and white mask using an input pattern. Supports a large amount of tiling configurations. Supports tri-planar projection for the poles. (requires baked maps from your sphere)
Uploaded: about 3 years ago
Updated: about 3 years ago
File Name: Equirectangular.sbsar
Size: 5.86 KB
thats needet, thank you
this is sweet and functions as it says, but it'd be amazing if it supported all bit depth options to allow easy creation of HDRIs.
I can't figure out how to implement the Tri-planar Poles node -- anyone have any ideas?
Darn... I've been working on this for a while and am still a bit short. Would love to see how you solved some of the problems I ran into!