Unity Alloy Node with outputs including packed map.

Uploaded: about 4 years ago
Updated: about 4 years ago
Version: 1
File Name: AlloyNode.sbsar
Size: 1.3 KB


about 4 years ago

Is this for the "Alloy" asset store package?

about 4 years ago

Yes. You add this node to the end of your .sbs graphs to output correctly for the Alloy plugin shaders, including Packed Map output etc. I use this node for the Substances in my packs on the Unity Asset Store.

about 4 years ago

Hey, I was wondering if there are any way to get full benefits of packed maps by using substance designer? I've created my own node before, but I also noticed that alloy can do some "anti-aliasing" magic by combining alloy packed map's channels + normal map.

More info: http://alloy.rustltd.com/blog/index.php/2014/02/24/alloy-workflow-how-to-packed-material-maps/

I can't preview your node right now as I'm at office, but I assume it just simply blends (combines) the required channel to one alloydm channel.