The node extracts from 2 heightmaps:

- An output like a blending with option "max".
- A mask with all pixels of the 1st input that are higher than the 2nd one. When the value is the same for the 2 inputs, 1st one wins.
- An inverted mask of the previous one.
- A mask for the parts that share the same height.

The node is more a tool to help artist for further operations like blending the contact line between 2 textures.

Uploaded: almost 3 years ago
Updated: over 2 years ago
Version: 1
File Name: Heightmap_separator.zip
Size: 18.2 KB

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DISCUSS
about 2 years ago

The sbs file is missing some dependencies.