It's blocked at 512x512 :-(.
should be fixed now
Are you able to create a node : rotate a normal map via world space normal map?
how would that work? i'm not quite sure if that would be usefull at all
If there was a way to find out how to rotate the normal values when a normal map is reprojected using a tri-planar node, that would be awesome. Probably would need something along the lines of a baked UV orientation map though.
the coming version will allow using a grayscale rotation map for a non uniform vector rotation
Hi, thank you so much for this!
Would you be able to update it to work it 16 bit? I tried changing the output format to absolute to 16bit, but it dose not update the node unfortunately. Thanks !
Thanks! this is really good when you need to quickly invert normal maps :D ...pretty useful!
Thank you so much for making this. This is a real life saver! :-)