Allow to "cut" an heightmap and keep a slice of it.
The output is a binary map with white as pixels inside the slice.
"Invert" button invert the output. the slice [a,b] becomes [0,a]+[b,1].

Inverting a and b is safe.

Can be used (see picture) as an "edge detector"-like where borders depend of the angle of the slope.

The node only calculates the binary map because user wants to transform it (warp, blur, ...) before applying it on heightmap or texture.

Uploaded: over 4 years ago
Updated: over 4 years ago
Version: 1
File Name:
Size: 12.6 KB


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