This blending node combines two black and white masks using a blob-like function to allow the whites from each mask to bleed into each other. It is perfect for creating damage masks from multiple inputs for things like chipping paint or cement, since it gives the appearance of broken corners.
Uploaded: about 4 years ago
Updated: about 4 years ago
File Name: BlobCombine.zip
Size: 7.34 KB
How to add this into Substance Painter ? Any info ?