A human eye generator. Outputs not only composite but also iris and cornea as seperate layers, along with proper alphas. This is useful in order to properly recomposite in a shader.
Uploaded: over 4 years ago
Updated: over 4 years ago
File Name: HumanEye.zip
Size: 63.6 KB
Beautiful! Looks very natural. Also, thanks a lot for including the .sbs so I can peek inside!
so many controls to mess around inside SP. wonder material !!! MUST have !!! GREAT JOB !!!
But I can't find the way to use it...
I put it in my model, it doesn't look like your pics
The Eye model in the image is using a custom shader i wrote in Unity engine. The sclera and iris are layered and the shader makes use of parallax displacement to simulate cornea refraction. This material is not a standard MetalRough material, so it wont work nicely with the standard material. Maybe i could try to port the shader to Painter when i have time so it renders properly there.
Is this workable in Painter? I am trying to get the refraction to work.
I have 2 half spheres for eyes, i drag and drop this material as fill layer, but nothing happens. :-/
1 - I was hyped by the quality of this Substance material once I saw it.
2 - Downloaded it then I saw that there was no control option of the Iris and pupil shape.
3 - Decided to add those control by myself by editing the .sbs file.
4 - I saw that what I needed to edit to get the option I wanted was driven by pixel processor node which I never understood how those things were working.
5 - Feel extremely side right now. :/
Sadly I cannot get it to work at all. It does not show up at all when placed in painter, and it is full green when in designer. Without any whites of the eye. Also, out of date and required updating. Sooo I assume it is no longer a helpful material. T.T...... That picture of the fully finished eye is exactly the type of eye I wanted too. Sucks... Not experience enough to make something like this yet...
How to use it in substance painter?
I'm having problems too. In Substance Player I can see the veins on the sphere, but the iris and pupil are missing and the sliders do nothing to make them appear. And it doesn't even show up in Unity.
Excellent eye material, great customisation options.
The Sclera and the Iris are switched for me, don't know why.
Using Substance Painter 2018.1.0
Huh, for some reason it only works for me if I change all the channel mappings to composite.
No idea why. Anyway, great stuff! Thanks.
Thank you for this!
For those who can't get it to work, you can use it as decals. Just drag with LMB while pressing Alt to your mesh, and then you can scale and move it accordingly. You can still modify the colors too.
Working in 2020 and 2021 vers.