Awesome!
Nice work !
Thanks for share.
Brilliant stuff. Great for learning purposes. Everything I wish Substance Source actually was!
Thanks for share.
Thanks guys! Thats awesome to hear :D
very nice!
Great Substance Share! Thanks a lot.
Kay, how did you get such high quality renders? Did you use V-Ray or was it just Marmoset? Some info on your render image size and render settings would be greatly appreciated. Also I could not get the tiles to "stick out" as prominently as yours. Is there a parameter to control this? Thanks again.
Hi Frederic66,
I used iRay, which is built in in substance designer. I set the tesselation to 4 and height to 1 if i remember correctly.
Kay, I am trying out the iRay renderer. Tessellation option is not available in my iRay renderer but is available when I switch to OpenGL. I don't have a graphics card though. Could this be the reason? Also I found the tuning knob for the tesselation factor ( it is in the Materials menu.) But where is the knob for the height? Is this the same as the "Scale" setting in the Material Height menu?
Kay, thanks for your response. Another noon qn ( I am just delving into Substance). I notice that all your output maps are 256 by 256. How do I produce 2k maps from your graph? Ultimately I plan to use the output maps ( AO, Height, Diffuse and Normal) in UE4.
Kay, never mind. I found the answer.
boy you're damn brillant, what a work .........thank you, thank you much
yeha!
Noice!
Fantastic material. Thanks Kay!
wow, amazing !
Wow. Thanks for sharing!
ohh nice
brilliant Käy - thanks for sharing!
really nice work
Thanks for the kind words!
cheers
Really nice material. Congrats!
really awesome, incredible ...
Thank You