This substance is meant to remove the padding created automatically by Substance Painter during export, but can be used to mask any colour/input.
It supports both PBR workflows, Spec/Gloss and Metal/Roughness, as well as additional maps like the height map or ambient occlusion.

The masking works based on a baked ID map, or flat UV map.
Readme-file included for instructions.

Uploaded: almost 6 years ago
Updated: over 5 years ago
Version: 1
File Name:
Size: 7.41 KB


over 5 years ago

Great tool, thanks!

over 5 years ago

not working for me. I tried to put the substance in filters but nothing happens. It just doesnt want to assign itself. Then I made generator and it went there but after export I get wrong results. Could be awesome to get more information on how to use it.