A filter to peel off any layer. You need to add a custom "Age" channel for it to work. Here's the instruction on how to use it https://youtu.be/VwY16bQi8fU

Uploaded: over 3 years ago
Updated: over 3 years ago
Version: 1
File Name: ys_PaintPeel.zip
Size: 771 KB

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DISCUSS
over 3 years ago

Amazing!Thanks a lot!


over 3 years ago

Thank you. Very interesting.


over 3 years ago

Hey man! Thank you so much for sharing! I've tried to do exactly this for a while. Never got the alpha to go trough to the painter stack. I developed it further, adding some rust around the peeled paint. There's so much potential for this technique!


over 3 years ago

amazing fllter~ thank you~


over 3 years ago

Gorgeous looking mate!


over 3 years ago

It`s great ! Thanks .


about 3 years ago

does this work for substance designer as well?


about 3 years ago

sotto.ivd: Yes. The designer file is included.


about 3 years ago

its looks like fantastic, but somewhy i dont have age filter
:(


over 2 years ago

Thank you.


over 2 years ago

this is going to be great thank's


over 2 years ago

THANKS


over 2 years ago

loving it! <3


over 2 years ago

cool! Thanks a lot!
Was looking for this feature


over 2 years ago

Very Good fillter~ Thank you!~~~


about 2 years ago

Thx!!!


about 2 years ago

THANK YOU!!!!! amazing work <3


about 1 year ago

Thank you very much, this filter still works perfectly!


11 months ago

Extraordinario!!Gracias.


10 months ago

It does an awsome job ! Thank you.


10 months ago

Great!!Thanks!!


8 months ago

Amazing tool, thanks !!!


8 months ago

Still holds up, wonderful and so useful!!!!! Thank you.


8 months ago

how to load the material.. i cant figure it out help!


6 months ago

真鸡儿好用


6 months ago

Thank you!


5 months ago

I have a bit of an issue. How do you keep the height map showing of the layer below? Whenever I paint away areas, the layer below's height disappears, which is pretty upsetting. I've tried every single possible blending mode possible and either the layer on top takes the layer below's height info (linear dodge), or replaces both losing the layer below's height info. I want neither. I want each layer to have their own height map, but it seems impossible. It's as if substance painter doesn't actually realize that a hole has been made on the object?


5 months ago

Nice! Thak you.


4 months ago

Followed the video. Added it as a filter. Won't even load as a filter.


2 months ago

Просто охренительно! Спасибище!