Mesh of MAT, for the "Meet MAT: The 2017 Substance 3D Painting Contest"
Find more information about this contest on https://www.allegorithmic.com/contest/meet-mat-2017-substance-3d-painting-contest

By exception to section 1.2 of Substance Share (End User) License Agreement, use of Mesh Mat is not subject to CC BY 4.0. Non-commercial purpose is authorized and subject to other provisions of Substance Share License Agreement. Use of Mesh Mat for any commercial purpose is subject to Allegorithmic prior written consent and conclusion of a specific licensing agreement, as the case may be.

Uploaded: over 2 years ago
Updated: about 2 years ago
Version: 1
File Name: Mesh_MAT.FBX
Size: 2.13 MB

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DISCUSS
over 2 years ago

Good luck everyone! :)


over 2 years ago

Same :' (


over 2 years ago

That's what I thought @connoreynolds21


over 2 years ago

Let's get started MAT ;)


over 2 years ago

HERE WE GO !


over 2 years ago

in the video, he shows an fbx file, yet this is an obj file. the fbx has 3 texture sets, this obj only has one default material... overlapping uvs make it impossible to bake.


over 2 years ago

The file is an object file not an FBX. Can't bake the maps right.


over 2 years ago

@Giovanni - did you try unclicking the checkbox "create a texture set per UDIM file" ? That will mess it up.


over 2 years ago

@garretthoyos It was already unchecked. I got it to load on substance painter but it's not set by materials so the maps are messed up.


over 2 years ago

I am having the same problem of overlap making it impossible to paint over


over 2 years ago

A lot of UV space is unused on the body and base meshes. We could paint more detail if the UV map was more efficient.


over 2 years ago

any news on the fbx file?


over 2 years ago

If you are having issues with the mesh, open in max/maya. assign a unique material for each model part, export as FBX. For some reason using the OBJ format does not create texture sets. This should be competition legal because you are not changing the mesh!


over 2 years ago

They say,

"3. You may not modify any aspect of the mesh template."

which probably means you can not create texture sets or change it to a FBX unless they do it.


over 2 years ago

The file was changed from a .obj to a .fbx, it should work fine for everyone now


over 2 years ago

Just downloaded, it's an FBX and is working correctly. thanks!


over 2 years ago

So excited!


let the substance showdown begin!


over 2 years ago

Mesh 'head' has a face spanning across multiple tiles (0, 0) and (1, 0)
Mesh 'head' has a face spanning across multiple tiles (1, 0) and (0, 0)


over 2 years ago

Same here

Mesh 'head' has a face spanning across multiple tiles (0, 0) and (1, 0)
Mesh 'head' has a face spanning across multiple tiles (1, 0) and (0, 0)


over 2 years ago

I'm getting the splitting mesh error too with the new FBX file :(


over 2 years ago

i have to use only the materials that tue mesh come with or i can add more?


over 2 years ago

can o use an id map?


over 2 years ago

you can open the fbx file in older version of substance painter (1.x), save the ubstance painter file and then you can open it in sunstance painter 2.6


over 2 years ago

i have substance 2.6, i'm asking because the mapping in this mesh is terrible,and i want to use more than tree materials


over 2 years ago

Let's get started !!!!!!!!!!!!!! ;)


over 2 years ago

Can you do more than 1 entry?


over 2 years ago

HERE WE GO !


over 2 years ago

guowaiwangshangbuqi X~X


over 2 years ago

Thank you !!!!


over 2 years ago

Good luck everyone! :)