Mesh of MAT, for the "Meet MAT: The 2017 Substance 3D Painting Contest"
Find more information about this contest on https://www.allegorithmic.com/contest/meet-mat-2017-substance-3d-painting-contest
By exception to section 1.2 of Substance Share (End User) License Agreement, use of Mesh Mat is not subject to CC BY 4.0. Non-commercial purpose is authorized and subject to other provisions of Substance Share License Agreement. Use of Mesh Mat for any commercial purpose is subject to Allegorithmic prior written consent and conclusion of a specific licensing agreement, as the case may be.
Uploaded: almost 4 years ago
Updated: over 3 years ago
Version: 1
File Name: Mesh_MAT.FBX
Size: 2.13 MB
Good luck everyone! :)
Same :' (
That's what I thought @connoreynolds21
Let's get started MAT ;)
HERE WE GO !
in the video, he shows an fbx file, yet this is an obj file. the fbx has 3 texture sets, this obj only has one default material... overlapping uvs make it impossible to bake.
The file is an object file not an FBX. Can't bake the maps right.
@Giovanni - did you try unclicking the checkbox "create a texture set per UDIM file" ? That will mess it up.
@garretthoyos It was already unchecked. I got it to load on substance painter but it's not set by materials so the maps are messed up.
I am having the same problem of overlap making it impossible to paint over
A lot of UV space is unused on the body and base meshes. We could paint more detail if the UV map was more efficient.
any news on the fbx file?
If you are having issues with the mesh, open in max/maya. assign a unique material for each model part, export as FBX. For some reason using the OBJ format does not create texture sets. This should be competition legal because you are not changing the mesh!
They say,
"3. You may not modify any aspect of the mesh template."
which probably means you can not create texture sets or change it to a FBX unless they do it.
The file was changed from a .obj to a .fbx, it should work fine for everyone now
Just downloaded, it's an FBX and is working correctly. thanks!
So excited!
let the substance showdown begin!
Mesh 'head' has a face spanning across multiple tiles (0, 0) and (1, 0)
Mesh 'head' has a face spanning across multiple tiles (1, 0) and (0, 0)
Same here
Mesh 'head' has a face spanning across multiple tiles (0, 0) and (1, 0)
Mesh 'head' has a face spanning across multiple tiles (1, 0) and (0, 0)
I'm getting the splitting mesh error too with the new FBX file :(
i have to use only the materials that tue mesh come with or i can add more?
can o use an id map?
you can open the fbx file in older version of substance painter (1.x), save the ubstance painter file and then you can open it in sunstance painter 2.6
i have substance 2.6, i'm asking because the mapping in this mesh is terrible,and i want to use more than tree materials
Let's get started !!!!!!!!!!!!!! ;)
Can you do more than 1 entry?
HERE WE GO !
guowaiwangshangbuqi X~X
Thank you !!!!
Good luck everyone! :)