Based on the Tri-Planar node that shipped with Substance Designer 5, this node projects a full PBR material using Position and World Space Normal maps.
In addition, it also has the ability to convert normal maps so their orientation is preserved when projected. You can also control the intensity, use a height map source instead of a normal, or turn off this conversion entirely if you wish.
Both .sbs and .sbsar files are provided so feel free to take a look.
Uploaded: over 3 years ago
Updated: about 2 years ago
File Name: Tri_Planar_Material.zip
Size: 29.1 KB
I would love to know how to use the SBSAR! I know what the world-space normal is, but the "position" texture s new to me.
Thank you very much.