Output preset for exporting Substance Designer metallic / roughness workflow to Unity standard shader. Includes packing map channels for unity to read by default. Load up the sbs file, and copy the graph contents to your project, then just stick it at the end of your graph and plug your outputs into the base material node on the left and the rest is all setup.

Uploaded: over 3 years ago
Updated: over 3 years ago
Version: 1
File Name: Unity_Template.zip
Size: 3.43 KB


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