This utility combines multiple alpha masks into one mask. Each input mask can be enabled/disabled individually and any combination of enabled/disabled inputs will work.
It was primarily created to provide control over which Material colorIDs should be affected by a grunge/damage generator but can be used for any mask related task.
The resulting mask is flat (all values that are not 0 are flattened to 1. It does not support soft edges on the combined mask result at the moment.
The utility is very fast, probably an order of magnitude faster than using blend nodes and an invert to achieve a similar result.
Uploaded: about 3 years ago
Updated: about 3 years ago
File Name: Combine_Masks.zip
Size: 8.37 KB