Sidewalk Bricks. Created from reference in Galveston Texas. Tested in Unreal Engine 4. Comes with sliders for further customization.

The ORM map of this Substance represents a packed map of Occlusion, Roughness and Metallic. These can be accessed through the RGB outputs of a texture node in Unreal Engine:
Red = Ambient Occlusion
Green = Roughness
Blue = Metallic

Uploaded: almost 3 years ago
Updated: almost 3 years ago
Version: 1
File Name: Sidewalk.sbsar
Size: 10.7 KB

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