Allows for up to 4 color maps to be combined into a single RGBA texture map, with each channel being converted automatically to a greyscale image. Example: Combine 4 roughness maps into a single, RGBA texture.

- RGBA Channel Output
- Alpha Channel is optional (toggle)
- Custom/independent output size

Note: use 32-bit image format output for separate Alpha map otherwise your output image will inherit alpha transparency across the R, G, and B channels

Uploaded: about 3 years ago
Updated: over 1 year ago
Version: 4
File Name: RGBA_Combine.sbsar
Size: 1002 Bytes



cool! thanks Ryan