Allows for up to 4 color maps to be combined into a single RGBA texture map, with each channel being converted automatically to a greyscale image. Example: Combine 4 roughness maps into a single, RGBA texture.
- RGBA Channel Output
- Alpha Channel is optional (toggle)
- Custom/independent output size
Note: use 32-bit image format output for separate Alpha map otherwise your output image will inherit alpha transparency across the R, G, and B channels
Uploaded: over 3 years ago
Updated: over 1 year ago
File Name: RGBA_Combine.sbsar
Size: 1002 Bytes
cool! thanks Ryan
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