Allows for up to 4 color maps to be combined into a single RGBA texture map, with each channel being converted automatically to a greyscale image. Example: Combine 4 roughness maps into a single, RGBA texture.

- RGBA Channel Output
- Alpha Channel is optional (toggle)
- Custom/independent output size

Note: use 32-bit image format output for separate Alpha map otherwise your output image will inherit alpha transparency across the R, G, and B channels

Uploaded: over 1 year ago
Updated: 4 months ago
Version: 3
File Name:
Size: 7.35 KB


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