Creates a directional mask from an input (either Height or normal map)

Uploaded: almost 3 years ago
Updated: almost 3 years ago
Version: 2
File Name: Directional_Mask.zip
Size: 19.9 KB

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DISCUSS
almost 3 years ago

can work for both, but at it's made to work in 2d space, it's better suited for SD


almost 3 years ago

Thx :)


almost 3 years ago

For SP or SD ?


almost 3 years ago

Ha good to know: do you have the link so I can see if there is still a reason to leave mine?


almost 3 years ago

I hate to be the bringer of bad news, but there is already an SD node called "Light" that does this.


about 1 month ago

Hi Vincent, this node looks very close to what I am looking for to generate anisotropy angle maps. I am now looking for a way to combine this with the Tile Sampler to create a Tile Sampler node that outputs anisotropy angles to match the sampled output (when using the Vector Map Input). If such a thing already exists please feel free to point me in that direction.