This shader includes:
- ACES tonemapper to match default UE4 and Unity tonemapping
- Switchable frontal light
- Switchable Sun & Sky system when using an environment map that doesn't already contains a bright sun (when exporting an environment map capture from a game engine).
Uploaded: about 1 year ago
Updated: about 1 year ago
File Name: pbr-metal-rough_aces.glsl
Size: 4.41 KB
Thank you, really appreciate all the hard work!
Jeremie, but that only applied to the pixels on the object, not to the whole scene as post-process. Is there a way to do it for the whole frame, including Environment map?
Not yet unfortunately but hopefully soon we'll have proper color management and tone mapping in the viewport.
Amazing, thanks so much!
Really helpful! Thanks!