The purpose of this node is to create colour variation from simple colours, and to help in colourizing flood fills. With this node you can have a simple colour base and use patterns or noises to tweak hue, saturation and lightness. Each parameter has its own input and can also be tweaked by sliders to adjust intensity.
/// EDIT May 7th 2019 ///
Added icon and updated metadata
Tweaked the functions to behave more predictably
Added some controls to how saturation and lightness are changed: you can now choose to only make your input more or less saturated/light, or both.
Uploaded: over 2 years ago
Updated: about 1 year ago
File Name: Non-uniform_HSL.sbsar
Size: 91.5 KB