This is an updated version of the metal-rough-glass shader which broke in 2018. This is for viewport preview purposes only. Rendering in IRAY is not ideal; with an opacity at 0% IRAY will create a transparent object (no highlights). Opacity is now the only channel you need to create and adjust to create a transparent object with a specular highlight. (No more setting your diffuse to black).
Known issue. The object only matches with the background when the background is opaque and not blurred.
Uploaded: about 1 year ago
Updated: about 1 year ago
File Name: glass_2018.glsl
Size: 3.19 KB