**READ_ME.txt contains instructions onnhow to use Shader Hater**

**This only works with the naming convention provided in the default Arnold 5 export preset in Substance Painter**

This script creates Arnold 5 shaders in Maya 2018 with selected texture maps exported from Substance Painter.

You may select by directory or by individual file. If you chose to select by directory, the texture maps for each material you want to create must be in their own folder.

This script works with the following:
- UDIM
- Height/Displacement

This script basically changes all color space settings mentioned in this documentation: https://support.allegorithmic.com/documentation/integrations/arnold-5-for-maya-157352171.html

Enjoy!

Uploaded: 11 months ago
Updated: 11 months ago
Version: 1
File Name: ShaderHater.zip
Size: 3.9 KB

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DISCUSS
10 months ago

Dis is great! I love this! It sure has helped a whole lot. Thanks Gianmarco I mean gparente


about 1 month ago

I got this to work once for 1 material, file names/folder are setup correctly using Maya 2018. any suggestions?


about 1 month ago

seems to be issue with udim checkbox-only works when unselected