I started using substance designer about a month ago, watched tutorials and the most tutorials use some kind of cracks or scratches, I found some workflows actually achieved very realistic cracks, some others still looked procedural, so my first own project was to create a realistic crack generator, with a lot of customizable parameters and different masks, which gives me full control over the cracks.

I'm still working on optimization, because it's very heavy to compute.
Please send me your thoughts in the comments below or on artstation.com (https://marcovitale.artstation.com/projects/VdDlw5), I want to improve this generator so any critique or input is very welcome.

All the best Marco

Uploaded: almost 2 years ago
Updated: almost 2 years ago
Version: 1
File Name: mv_masked_cracks_generator.zip
Size: 21.1 KB


about 2 months ago

thank you so much! https://2player-games.io/