Derrive AO from a normal Map DX11 and Open GL Supported
Faster than Default AO Node, so powerful to use with substance plugin in engines like UE4.
Should be ready to use in Substance Player & Painter, not tested
Uploaded: almost 2 years ago
Updated: almost 2 years ago
File Name: Ambient_Occlusion_From_Norm...
Size: 3.14 KB
I can't seem to make it work.
Does not work.