Derrive AO from a normal Map DX11 and Open GL Supported
Faster than Default AO Node, so powerful to use with substance plugin in engines like UE4.

Should be ready to use in Substance Player & Painter, not tested

Uploaded: about 2 years ago
Updated: about 2 years ago
Version: 1
File Name: Ambient_Occlusion_From_Norm...
Size: 3.14 KB

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DISCUSS
11 months ago

I can't seem to make it work.


9 months ago

Does not work.


12 days ago

Hey Jhett Szostak, glad to meet you here. Many thanks for introducing us with AO from Normal. Such kind of post improve our knowledge. Thus, I would like to read such kind of post. Thanks.
Alyssa,
Essay writer at Secure Assignment Help - http://www.secureassignmenthelp.com/