Derrive AO from a normal Map DX11 and Open GL Supported
Faster than Default AO Node, so powerful to use with substance plugin in engines like UE4.
Should be ready to use in Substance Player & Painter, not tested
Uploaded: about 2 years ago
Updated: about 2 years ago
File Name: Ambient_Occlusion_From_Norm...
Size: 3.14 KB
I can't seem to make it work.
Does not work.
Hey Jhett Szostak, glad to meet you here. Many thanks for introducing us with AO from Normal. Such kind of post improve our knowledge. Thus, I would like to read such kind of post. Thanks.
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