Auto Chamfer 1.1 (Legacy)
for Substance Designer and Substance Painter (2018 and newer)
This filter add soft chamfers based on input maps in normal slot.
It's my first iteration of that filter made in last year to try out concepts of using SD for that kind of staff.
You can follow my further research on artstation. And if you like it you can buy me a cup of coffee and get a latest 2.2 version on ArtStation and Gumroad:
How To Use
1. Make UV according to hardsurface modeling requirements (UV seams on every hard edge). Dont forget to triangulate your mesh before bake.
2. Bake your shading if needed without chamfers.
3. Import your mesh to SD or SP and make sure that smoothing groups are fine.
4. Bake your base texture maps:
4.1 SD - bake Curvature and Convert UV to SVG
4.2 SP - bake separate Curvature with Per Vertex option and make UV selection via mask and anchor (see the gif)
5. Create Fill layer and throw AutoChamfer filter in Normal slot.
6. Put input maps in to filter and change Normal output format if needed.
Tips For Better Results
+ Best results can be achieved if curvature baked in designer.
+ Remember to add dilation at least 4px to your Curvature.
+ Remember to bake Per Vertex curvature if you using SP.
+ UV map need to be as precise as posible without any dilation.
+ Best results is achieved with curvature baked in SD
Uploaded: about 1 year ago
Updated: 7 months ago
File Name: AVS_Auto_Chamfer_1.1a.sbsar
Size: 9.11 KB
never mind i think i got it
am i stupid or does this not work in the latest substance painter?
I didn't test it yet on 2019 so it possible. but I dont see any issues that can cause some incompatibilities. More detailed description of issue may help better.
If the issue were that there is no input map slots in 2019 - now it fixed.
ive tried this s few times and cant get it to work, also the substance painter tutorial image does not have the same ui as the current version, nor can you use an anchor point with the inputs. unless those setup images are for the 2.0 version?
Yes,manuals are related to v2.0 but main setup is still the same. Input map slots doesn't show after 2019 update because of automatic map assignment. I've uploaded update for that node after your report, but after 5 days file still in "New Version Submitted for Approved" status. So I can send you updated version via email. Just pm me in artstation.
It's very cool, i was thinking about something like this, and here it is. Simple, clean and easy , thanks.
Thanks! I'm very glad that you find it useful for your pipeline! If you have any suggestions - I'm always open for feedback.
Does not work at all. I use SP.
Do you need an ID map? It will be a single color map.
Does not work at all.
Does not work at all.
Please, double check the setup picture above (slide 5) to be shure that you use it right. There is no need of ID map in general setup, at least a baked one in SP because of dilation and diffusion. If you for some reason want to use ID map you need to be sure that your map don't have any dilation (to represent exact UV edge position) and have a black background.
Very good filter. It's working fine for me on Painter 2019. Please check you're literally following the pictures in the tutorial and it should work for you guys too
It's great and working like a charm! What I want to highlight is that it is possible to set different bevels for different parts of the mesh - by using layer masks of course.