Substance Designer Template or Node for PBR Metal/Roughness workflow inputs with exposed parameters for all final outputs. Allows for Metal/Rough to Spec/Gloss conversion, and has PBR validation clamps with ability for custom color and roughness clamps. Use this as a template to have the base parameters automatically exposed for Painter, UE4, Marmoset, and anything with a Substance extension.Use it as a node to have an all in one pass through to manage your materials overall parameters and expose them as needed.
Uploaded: 4 months ago
Updated: 4 months ago
File Name: UltimateBaseSetup.sbs
Size: 52.5 KB