Substance Designer Template or Node for PBR Metal/Roughness workflow inputs with exposed parameters for all final outputs. Allows for Metal/Rough to Spec/Gloss conversion, and has PBR validation clamps with ability for custom color and roughness clamps. Use this as a template to have the base parameters automatically exposed for Painter, UE4, Marmoset, and anything with a Substance extension.Use it as a node to have an all in one pass through to manage your materials overall parameters and expose them as needed.

Uploaded: 12 months ago
Updated: 12 months ago
Version: 1
File Name:
Size: 52.5 KB


12 months ago


4 months ago

I appreciate this!