A very basic generator, that combines 2 inputs to create craggy height maps through subtraction and rotation. Use roughness input to increase or decrease blending and use random seed to shake up blending between the 2 input maps.
Inspired by and with lots of thanks to Jonas Olsen, https://www.artstation.com/jolesen. I had to recreate the noise effects he featured on his artstation and here is the result.
Hope you enjoy.
My patreon https://www.patreon.com/Jimmy_Vee
Uploaded: about 1 year ago
Updated: about 1 year ago
File Name: JimmyVee'sMoonNoise.sbs
Size: 111 KB
Please if we can have the .sbsar version thanks a lot ! Keep up the great work!
Kinda broke the files for the Red coral looking one, cant remember how i made it. but i added .sbsar files to the pack so the other 3 should be available for download in like 10 days....
urgh.. stuffs being weird i'll have to try again later
Hey it's okay for the lare reply, because I don't use any substance software (I'm a beginner). I use Adobe Dimension and it only supports materials with .sbsar or .mdl extension.
I use 3d for hobbies so i'm not experienced (I just started like 2 months ago)
Cool I'll make you a texture pack of the example if you want and add it to this download
Hey Adam, soz for the late reply.. can I ask why do you want an .sbsar? it wont do much in Painter? Its a generator for Designer... I could explore adding painter functionality if you are interested?
Thanks again sorry for the trouble, I'll wait :)
i would love to see this on .sbsar great work
does this work for substance painter?