*bows in honor*
@oxYnary1 lol thank you. I just wish it was a bit less computation heavy.
How do you do this??
@knifemedia lol thank you. It's all just shape nodes.
I think the shape node is the most powerful node. I just wish it had more shapes to choose from.
Nice job ! Great work with shapes
damn... have fun with first price id say xD
@raycoh1299 that hasn't been decided yet ;)
Man, this really requires one to think outside the box. I need to give some hard surface shapes a try. Nice job!
@bmikes24 outside the"box"...
get it? Box? :D (ba-ba--ch!) j/k
Thats a winner for sure! Amazing job!
Awesome new renders!
@sylex031 Thanks. I went in and sharpened up the height map. The displacements in Iray are now razor sharp.
It took a very long time to build a custom height map for this. I learned something new: Hard surface details need flat grayscale planes or the displacement will be wonky.
I love it!
@bruno.afonseca.silva Thanks. This contest has been a lot of fun.
Hey guys I am a total noob in substance painter, can any one tell my how I can apply these type of materials? How are they supposed to be used? Thanks a lot
This one makes my video driver crahs lol
lol not really. I built this when I was first learning the program and it's very poorly put together. But thank you for the compliment anyway :)
wow. Fantastic work AAA
Very cool but how log did it take you to produce this? It seems very complicated.
I actually threw this together before I'd spent a lot of time becoming familiar with how to optimize materials. So this one isn't actually very good. Had I known better at the time, all the graphs would have been grayscale, and converted to normal/height afterward. So despite the nice look of this material, I wouldn't recommend using it in a project. The bitmaps may still be exportable though :)
Thanks very nice work
Did you create a concept drawing first or did you just do it entirely in Substance Designer without a finished reference?
no references, just messing around in Designer.