I made a tile generator node in Substance Designer that can create tiles of different sizes in both X and Y axises at the same time, without intersecting shapes and can semi-reliably avoid straight seams across the canvas.
The user can customize the number of tiles generated in both axises and change the random seed to generate different patterns.
The node consists of a series of Pixel Processors and functions that render the pattern and will end with different results depending on the graph’s random seed.
This thread goes in to more depth about how the node works:
Uploaded: about 2 months ago
Updated: 26 days ago
File Name: DS_Tile_Random.zip
Size: 35 KB