This is a PBR shader that allows setting the diffuse term to a harder cel cut, and allows setting both the shadow (ambient) and main light colors. Also, expanding on Froyok's subsurface scattering shaders ( added an option to have the mesh thickness map contribute to the subsurface scattering value.

Uploaded: 4 months ago
Updated: 4 months ago
Version: 1
File Name: ToonShader.glsl
Size: 4.94 KB


4 months ago


about 2 months ago

an error