Bakelite Material. Layer names are prefixed with the corresponding channels they contribute to. For example, the layer ar_wear would affect the albedo (a) and the roughness (r) channels. This makes it simpler to keep track of what each layer is doing.


Uploaded: about 5 years ago
Updated: about 5 years ago
Version: 2
File Name: Bakelite.spsm
Size: 667 KB


about 5 years ago

Awesome! Is there an option for black as well? That would work for old phones :D.

about 5 years ago

Good point, I just updated it so you can quite easily change it to any colour you want as there's only a base layer with colour (red by default); the rest of the layers that contribute to the base colour (albedo) are now white layers set to overlay.

about 5 years ago

Good stuff Bek

almost 5 years ago


about 4 years ago

Works great

over 3 years ago

Thank you

over 2 years ago


almost 2 years ago

Thanks for the smart material

over 1 year ago


8 months ago

nice one

14 days ago


8 days ago

Wow! That's great, thanks!