This node takes the input, and spreads out and smooths the details. Ideal for height maps, organic materials, and even grunge maps for your mask generators.
When using this with a normal node, be sure to set the values for the normal node relatively high (to avoid "flat" normals).
There are several parameters that let you change the smoothess, and slope.
[UPDATE]: Forced the node to work in 16-bit to avoid stair stepping artefacts. You can set the node to 8-bit or relative to parent in your graph.
Uploaded: about 5 years ago
Updated: almost 5 years ago
File Name: Refine_Noise.rar
Size: 3.64 KB
Thanks! I cant wait to see what others can do with it :)
This filter is fantastic!
Thanks. Good node.
Very very good. Thanks
Thanks for the kind words!
HOW TO USE
I applaud the work but so far but what is the "default setting where no effect is happening" ? a default effect of 0 is crucial in order to use this in an effect chain. Cheers though,