This node takes the input, and spreads out and smooths the details. Ideal for height maps, organic materials, and even grunge maps for your mask generators.

When using this with a normal node, be sure to set the values for the normal node relatively high (to avoid "flat" normals).

There are several parameters that let you change the smoothess, and slope.

Enjoy!

[UPDATE]: Forced the node to work in 16-bit to avoid stair stepping artefacts. You can set the node to 8-bit or relative to parent in your graph.

Uploaded: almost 5 years ago
Updated: almost 5 years ago
Version: 3
File Name: Refine_Noise.rar
Size: 3.64 KB

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DISCUSS
almost 5 years ago

Awesome!


almost 5 years ago

Thanks! I cant wait to see what others can do with it :)


almost 5 years ago

This filter is fantastic!


almost 5 years ago

Awesome! Thanks!


over 4 years ago

Thanks. Good node.


almost 2 years ago

Very very good. Thanks


over 1 year ago

Awesomo!


11 months ago

Thanks for the kind words!


5 months ago

HOW TO USE


4 months ago

I applaud the work but so far but what is the "default setting where no effect is happening" ? a default effect of 0 is crucial in order to use this in an effect chain. Cheers though,