Early spring snowy ground. Snow layer covers muddy ground with stones, sticks and dead grass. Exposed parameters for ammount of snow , different masks of snow , ammount of grass and randomization for stones, sticks , grass and snow

Uploaded: over 5 years ago
Updated: about 5 years ago
Version: 1
File Name: Snowyground.zip
Size: 81.8 KB


over 5 years ago

Very nice.

over 4 years ago

Fantastic Job

about 4 years ago

I solved the issue. It was just a matter of using a new mesh and setting the mesh filter and mesh collider after setting the verts for a standard material using substances. I am seeing an odd reflection however and made a video. I wonder if it's somehow the reflection math or something? https://www.youtube.com/watch?v=0_nTXqg4EyM

about 4 years ago

Do substances have a poly limit? Seems as though I can only cover a mesh with sub 1000 polys with snow just partially...???

about 4 years ago

Hey tgraupmann.
No , substances have no poly limit. It's a material. Frankly , i don't understand a question. Btw, this material is very old. I did it like a year ago. For the snow itself, i would recommend trying to use new snow_cover filter

about 4 years ago

I found an issue with Substances where it's not completely rendering on the Mesh. I've created a repro project and created a case. https://fogbugz.unity3d.com/default.asp?863701_kd0v3fdur6ji9ur2

about 4 years ago

Since it's happening with multiple Substances, I don't think it's a specific issue with this asset.

about 4 years ago


almost 4 years ago

Great, Thank you

over 3 years ago

just texture((((

over 2 years ago

Stunning! Many thanks!

about 2 years ago

Is there a way to use this material in unreal engine 4 to paint the landscape?

almost 2 years ago

Thanks for the texture

11 months ago


6 months ago

Thank you