This is my entry for the Substance Challenge's Urban category: a layered material with broken concrete tiles on top of wet dirt ground. I've also included an option to add spray-painted markings using small images (the example is 256x256), which can be randomly placed at different points around the tiles.
Many other parts of the material have been parameterized, as well, including: the overall number of tiles in the material, the amount of broken tiles, the minimum and maximum amount of 'brokenness' for those tiles, and so forth.
This was my first major effort in Substance Designer, and I learned quite a bit from it. Also, thanks to Allegorithmic and to all of the other contestants - I've learned even more browsing through the different materials that have been submitted so far.
Uploaded: about 4 years ago
Updated: about 4 years ago
File Name: MarcoB_BrokenConcreteTiles.7z
Size: 7.67 MB
I like how you put that number on the concrete, sparked an idea for my next environment. I like your substance
any chance we can get an .sbs file?
Hey - I wasn't able to add it to the contest version of the substance, but I've just sent in another version that includes the SBS and it's pending approval now. I'll post a link here in the comments when it's ready.
Thanks. I am sure it will be approved.If , it doesnt, plz plz let me know how I can get my hands on your sbs version, Cheers.
Love this material! Nice work! I'm very interested in the .sbs as well - I'm trying to learn how to create similar materials. Thanks! :)
Yep - I'm currently waiting on approval for the latest version of the substance, which will have the SBS bundled with it! Should read as Version 2 in the file info panel when it's ready.
thanks for the .sbs and good luck with the contest. Looking forward to more material from you.
Thank you :)
Very good job