Converts a height field to normal map using a Sobel Filter.
It gives a better quality/smoother result than the legacy normal map filter in Substance Designer.
Uploaded: about 5 years ago
Updated: over 4 years ago
File Name: normal_sobel.zip
Size: 11.4 KB
Hello Nicolas, I've added the sbs and sbsar files at the resources folder of Substance Designer and when I plug a height map to the Normal (Sobel) filter I just get a flat normal (just blue colour) and if I change it to OpenGL it crashes :s I'm using the 5.2 version.
I can confirm kone's result.
Can You update to the last 5.2.5 version and retry?
We fixed bugs in the engine related to functions this filter uses.
I have a different issue that may be related. On 5.2.5, and while it displays correctly in the preview, the output node to any other node is blank. Nothing in RGBA.
It works great with 5.2.5!!! Thanks Nicolas
Really nice filter. Thanks for making this!
is it work on sub painter?
I can't get this to work (im using Substance 4.4), the node just imports and shows as transparent checkers when i plug in the height? Thanks in advance
This filter requires at least SD 5.2.5.
"better quality" - no