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UV Lookup
by Bruno Afonseca
Dither
by Bruno Afonseca
Chromatic Aberration
by Bruno Afonseca
Fluvial Erosion
by tiri2501
Advanced Radial Blur
by Bruno Afonseca
Flow Map Generator
by Bruno Afonseca
multi_blend
by 1485179300
Pixel Stroke
by Bruno Afonseca
Brush Alpha Controller
by Bradford Smith
Safe Material Transform
by spaehling
Normal Scratches Generator
by Käy Vriend
Refine Noise Node v2
by Käy Vriend
SP Filter: Height To Normal
by zurhoch
ysPaintPeel
by snitko.yuri
Perspective Warp
by Cory McG
Generate Normal Z Node
by dashpower
MultiDirectionalWarp
by Vincent Gault
Damage_filter
by art.skech
blackBody
by s.89
Filter_Maximum_Masked
by pawel.pluta
Value Replacement
by mdivietro2
INVERT NORMAL
by allo.amyo
Blob Combine
by Cory McG
HSL Merge, HSLA merge, HSLA Split
by Alexander Prokopchuk
Slice_Grayscale
by teto45
Masked_Edge
by teto45
ByPass_Alter
by teto45
Elevation_Advanced
by teto45
To_the_ceiling
by teto45
To_the_ground
by teto45
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